Playstation 2 Sg Guitar Controller Driver

  1. Sg Style Guitar
  2. Sony Playstation 2 Controller
  3. Playstation 2 Controllers For Sale
  4. Playstation Controller Drivers Windows 10

Jun 8, 2017 - I found an old Red Octane wireless ps2 guitar hero controller lying around and I'm wondering if there is any kind of adapter/dongle that will let. PlayStation 2 Releases The PS2 version comes in different bundles. The first one only includes the game, if you already own the Gibson SG from the first game, as it is compatible with the sequel. A second bundle includes the game and a red Gibson SG guitar (+ stickers and a T-shirt for the US pre-order). The old Guitar Hero SG controllers aren't working with Guitar Hero II.? So the SG guitar controllers [we have two] are both fine with Guitar Hero I, but when we put in Guitar Hero II and try to start things up, the buttons are all backwards- if I hold the blue fret button, it registers as green; if I hold the yellow, the orange is what's. Intro: How to Disassemble a Guitar Hero SG Controller for Painting. This is a guide to help you take apart a PS2 SG Guitar Hero Controller so that you can paint or mod it. I know other instructables like.

There are some amazing, free rhythm games available online, and we’ve covered the best of them. JamLegend can be played from your browser, with impressive functionality, and Frets on FireRock Out For Free With Frets On FireRock Out For Free With Frets On FireRead More is a multi-OS desktop variant.

But however great these games are, it’s easy to get cramped when you’re using your keyboard (even if you hold it like an actual guitar, as suggested by both games).

However, it’s easy to use your Guitar Hero Playstation 2 or 3 Guitar Hero controllers on your PC – and it’s a lot cheaper! Read on for the full tutorial.

For PS2 Controllers

You might have noticed there’s no way to insert a PlayStation 2 controller into your PC. This is easily solved by buying a PlayStation 2 to USB converter. This little piece of hardware is easy to find both on eBay and in your local hardware store.

For only a couple of dollars, it’s a far better alternative than buying a new (USB) Guitar Hero controller – which often retails for around $50.

On Your Windows PC

Guitar

For Windows, we’re going to use a little application called Xpadder. The current release isn’t available for free, but you can find a two year old version on FileForum that fits our needs. It’s an archive that unzips on your desktop.

If you’re on Windows 7, the application will draw a blank. To fix this, right-click on the unzipped Xpadder.exe, go to Properties -> Compatibility, and tick off the Compatibility mode checkbox for Windows XP or Windows Vista.

On your first launch, Xpadder will ask you from which directory you want to run the application and where to save the files. There’s no explicit reason for not running it off your desktop, but you can do here as you please.

xPadder will take a while to start up and detect third-party controllers. When it’s done, click on the tiny controller icon in the top left corner, and select New. If any of the following steps don’t work, select a different square (controller) in the top ribbon, and try again.

In the Controller Settings, open the Buttons tab. You can now press those colored buttons on your Guitar Hero one at a time, and they will show on the screen. Notice that the button names and order are probably messed up. Drag and drop the buttons in the right order, and rename them. This will make the rest of the process a lot easier.

Switch to the DPad tab, and tick off the ‘enabled‘ checkbox. When the application prompts you to press the up and down buttons, respectively strum up and down. Click cancel if it prompts you for left and right.

Go to the Finish tab, and press close. The above specified buttons will remain visible. You can click either of these, and select the corresponding key from an on-screen keyboard. You’ll want to use the default keys in JamLegend and Frets on Fire. You’re probably safe by using the same combination as me below; numbered keys do not require shift.

Again, press on the little top left controller and save as a file on your desktop. You’ll need to open this configurations file whenever you want to use your Guitar Hero controller. Enjoy!

On Your Mac

ControllerMate is a similar, but more advanced application for Mac OS X. The free version is limited to 10 simultaneous action/output building blocks, but we’re only going to need 7 of them. It’ll also deactivate if you keep it in the background for more than 20 minutes, but if you open the screen every 2 or 3 songs, you’ll be fine.

If you’re going to use a PS3 controller, you’ll also need to install Ps3Controller.

With your Guitar Hero controller plugged in, fire up the application. You’ll be able to find it in the Palette window, as a USB controller. If you press the colored buttons on your controller, you’ll be able to see the corresponding virtual buttons light up on your screen. Open a new ‘page’ from the left hand side pane, and drag the buttons into it. You’ll need to order and possibly rename them yourself.

Switch the palette window to Outputs, and drag Keystrokes onto the page, one for each button. For each one, select it and press ‘start recording‘. Press the correct key on your keyboard that needs to be linked with the button, and press ‘stop recording‘. Now drag the lower, light-grey button to the right hand field, ‘When turned OFF’.

Change the Palette to Calculations, and find the Value Selector. Drag it in between the Y-Axis button (strum) and the corresponding keypress.

There are three important values associated with your strum – neutral, up and down. You can read each one off the button on your screen. In my case neutral is 127, and up and down are 0 and 255. Select the values you see on your screen in the inspector.

Now drag a relationship between each button and keypress, by dragging the green tabs on top of each other. With your Y-Axis, drag the input on the Value Selector, and the Value Selector output on the keypress.

All that’s left to do is ticking off ‘Master Enable‘ and the correct page at the left hand side of the screen, and you’re good to go.

Don’t forget to check back at least every 20 minutes, or your page will become inactive. It’s only a slight bother if it enables you to use your Guitar Hero controller.

Any other (controller) tips for JamLegend or Frets on Fire gamers? Let us know you own tips and experiences in the comments below!

  1. Anyone who stumbles into this from here on out should check out Phase Shift. It's built off of Frets on Fire but has a lot more functionality and should automatically pick up on your guitars (even ps2 adapters)

    Hope this helps.

  2. Hi there.

    I know I'm a little late to the conversation, but I'm having an issue setting up 2 guitar controllers.

    I've got Xpadder working, the issue is that I have no idea what 'player 2' key bindings are so I can't bind the guitar buttons to the correct keyboard buttons.

    Can anyone help??

  3. 'Hi, Having a nightmare with this, I am using the wireless les paul receiver, I have installed the PS3controller driver and control mate, however when i run ghIII it plays all the wrong buttons, I have set all the things up in controlmate, if i turn off control mate it still works in GH3 but in menu, the green and red buttons etc do the right job, the strum up and down works properly but as soon as you start playing its all arse about face, for example green doesnt do anything, nothing seems to be in order at all.'

    SAME EXACT PROBLEM. Anyone find a solution to this? Also with my when I use the guitar hero controler and click eaither green or orange they act as the strum feature as well. so frustrating.

    FORMULA ONE 06 features the ability to Network Play between PlayStation 2 and PSP. This means players can now compete online across platforms to see who the fastest FORMULA ONE 06 racer is. Ppsspp games download iso file.

  4. Hi, Having a nightmare with this, I am using the wireless les paul receiver, I have installed the PS3controller driver and control mate, however when i run ghIII it plays all the wrong buttons, I have set all the things up in controlmate, if i turn off control mate it still works in GH3 but in menu, the green and red buttons etc do the right job, the strum up and down works properly but as soon as you start playing its all arse about face, for example green doesnt do anything, nothing seems to be in order at all.

  5. Guitar Hero III.

    That's the thing in ControllerMate it recognises everything but in game (Guitar Hero III) it won't recognise the buttons. And as mentioned above the only time it doesn't recognise the buttons is in the songs, on the menus everything works fine.

  6. Argh! My PS3 GH controller is having none of it. I followed the above instructions to the letter. When in GH3 on my mac the only playable buttons are green (which it plays as orange) and blue (which it plays as red) which would lead me to believe lefty flip is on but it won't even recognise the others it's as if I'm not playing them at all. However it lets me sail through the menus with the appropriate colours. Any thoughts?

    • Does it recognize the other buttons while in ControllerMate? What game are you trying to play on your Mac?

      • Guitar Hero III.

        That's the thing in ControllerMate it recognises everything but in game (Guitar Hero III) it won't recognise the buttons. And as mentioned above the only time it doesn't recognise the buttons is in the songs, on the menus everything works fine.

        • That means the problem is with GH3; for some reason, it doesn't recognize said controls once you start playing. Try changing the in-game key configuration (e.g. DFGHJ instead of the standard keys), and configure ControllerMate to use those same keys.

  7. JoyToKey.

    I used it for my guitar hero controller. It takes a while to tune the key movements for strum but it works great.

  8. If you have bluetooth on your computer, you can connect a Wii GH controller and program it with GlovePIE.
    Windows 7 is supposed to support the Wiimote natively, though it may be tricky. For Vista and XP, you'll need to search around for some drivers.

  9. If you have bluetooth on your computer, you can connect a Wii GH controller and program it with GlovePIE.
    Windows 7 is supposed to support the Wiimote natively, though it may be tricky. For Vista and XP, you'll need to search around for some drivers.

    • Thanks for the tip!

  10. Is there any program like ControllerMate but free? It seemed a little complicated.

    • To my knowledge, there isn't. And if there were, it probably wouldn't be less complicated. You should be alright if you follow the above instructions. The only downside is that the application can't remain idle for over 20 minutes.

    • JoyToKey.

      I used it for my guitar hero controller. It takes a while to tune the key movements for strum but it works great.

  11. Hi there,

    Depending on the converter, Xpadder might detect multiple controllers. You can see this by the number of 'tabs' available (two in the screenshot above). If that's the case, try selecting the other tab.

    Otherwise, can you tell me a little more about your set-up? e.g. what converter are you using (type and make)?

  12. Hi there,

    Depending on the converter, Xpadder might detect multiple controllers. You can see this by the number of 'tabs' available (two in the screenshot above). If that's the case, try selecting the other tab.

    Otherwise, can you tell me a little more about your set-up? e.g. what converter are you using (type and make)?

  13. Xpadder can detect my PS2 console controller okay, but it doesn't detect my Guitar Hero 2 controller :(

PlayStation 2
Left: Original PlayStation 2, with vertical stand
Right: Slimline PlayStation 2, with vertical stand, 8 MB memory card and DualShock 2 controller
Also known asPS2
DeveloperSony Computer Entertainment
ManufacturerSony
Product familyPlayStation
TypeHome video game console
GenerationSixth generation
Release datePlayStation 2
  • JP: March 4, 2000
  • NA: October 26, 2000
  • EU: November 24, 2000
  • AU: November 30, 2000
PlayStation 2 Slimline
  • EU: October 29, 2004
  • JP: November 3, 2004
  • NA: November 25, 2004
  • AU: December 2, 2004
Lifespan2000–2013
Discontinued
  • WW: January 4, 2013[2]
Units sold155 million (as of January 4, 2013)[3][4]
MediaDVD, CD
CPU'Emotion Engine'[5][6] @ 300 MHz[5]
Memory32 MB of RDRAM (system RAM)[7]
4 MB of eDRAM (video RAM)[8][9]
Storage40 GB hard drive(add-on)
Removable storage
  • 8 MB PlayStation 2 memory card
  • 128 KB PlayStation memory card
Display
    • VGA(progressive scan capable software only)
    • YPBPRcomponent video/D-Terminal
Graphics150 MHz 'Graphics Synthesizer'[5]
SoundPCM 2ch 48KHz, Dolby Digital 5.1 and DTS 5.1
Controller inputDualShock 2, DualShock, PlayStation Controller, EyeToy, PlayStation 2 DVD Remote Control, PlayStation Portable
Connectivity100 Mbit Ethernet/modem(requires adapter on SCPH-10000-500xx models), 2 × USB 1.1, 1 × IEEE 1394 interface
Online servicesPS2 Online
Best-selling gameGrand Theft Auto: San Andreas: 17.33 million sold (as of February 2009)[10]
Backward
compatibility
PlayStation
PredecessorPlayStation
SuccessorPlayStation 3

The PlayStation 2 (officially abbreviated as PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on March 4, 2000, in North America on October 26, 2000, and in Europe and Australia in November 2000, and is the successor to the PlayStation, as well as the second video game console in the PlayStation brand. As a sixth-generation console, the PS2 competed with Sega's Dreamcast, Nintendo's GameCube, and Microsoft's Xbox.

Announced in 1999, the PS2 offered backwards compatibility for its predecessor's DualShock controller, as well as its games. The PS2 is the best-selling video game console of all time, having sold 159 million units estimated by IGN,[11] with 150 million confirmed by Sony in 2011.[12] Over 3,800 game titles have been released for the PS2 since launch, with over 1.5 billion copies sold.[13] Sony later manufactured several smaller, lighter revisions of the console known as Slimline models in 2004. In 2006, Sony announced and launched its successor, the PlayStation 3.

Even with the release of its successor, the PS2 remained popular well into the seventh generation, and continued to be produced until January 4, 2013, when Sony finally announced it had been discontinued after twelve years of production – one of the longest lifespans of a video game console. Despite the announcement, new games for the console continued to be produced until the end of 2013, including Final Fantasy XI: Seekers of Adoulin for Japan, FIFA 13 for North America, and Pro Evolution Soccer 2014 for Europe. Repair services for the system in Japan ended on September 7, 2018.

  • 2Hardware
  • 5Reception
  • 6Accessories

History[edit]

Though Sony has kept details of the PlayStation 2's development secret, work on the console began around the time that the original PlayStation was released (in late 1994).[14] Insiders stated that it was developed in the U.S. West Coast by former members of Argonaut Software.[15] By 1997 word had leaked to the press that the console would have backwards compatibility with the original PlayStation, a built-in DVD player, and Internet connectivity.[15][16] Sony announced the PlayStation 2 (PS2) on March 1, 1999. The video game console was positioned as a competitor to Sega's Dreamcast, the first sixth-generation console to be released, although ultimately the main rivals of the PS2 were Nintendo's GameCube and Microsoft's Xbox.[17][18] The Dreamcast itself launched very successfully in North America later that year, selling over 500,000 units within two weeks.[19]

Soon after the Dreamcast's North American launch, Sony unveiled the PlayStation 2 at the Tokyo Game Show on September 20, 1999.[20] Sony showed fully playable demos of upcoming PlayStation 2 games including Gran Turismo 2000 (later released as Gran Turismo 3: A-Spec) and Tekken Tag Tournament – which showed the console's graphic abilities and power.[21]

The PS2 was launched in March 2000 in Japan, October in North America, and November in Europe. Sales of the console, games and accessories pulled in $250 million on the first day, beating the $97 million made on the first day of the Dreamcast.[22] Directly after its release, it was difficult to find PS2 units on retailer shelves[23] due to manufacturing delays.[24] Another option was purchasing the console online through auction websites such as eBay, where people paid over a thousand dollars for the console.[25] The PS2 initially sold well partly on the basis of the strength of the PlayStation brand and the console's backward compatibility, selling over 980,000 units in Japan by March 5, 2000, one day after launch.[26] This allowed the PS2 to tap the large install base established by the PlayStation – another major selling point over the competition. Later, Sony added new development kits for game developers and more PS2 units for consumers. The PS2's built-in functionality also expanded its audience beyond the gamer,[2] as its debut pricing was the same or less than a standalone DVD player. This made the console a low cost entry into the home theater market.[27]

The success of the PS2 at the end of 2000 caused Sega problems both financially and competitively, and Sega announced the discontinuation of the Dreamcast in March 2001, just 18 months after its successful Western launch. Despite the Dreamcast still received support through 2001, the PS2 remained as the only sixth generation console with an eye on the future for over 6 months before it would face competition from new rivals in the form of Nintendo's GameCube and Microsoft's Xbox. Many analysts predicted a close three-way matchup among the three consoles. The Xbox has the most powerful hardware, while the GameCube was the least expensive console, and Nintendo changed its policy to encourage third-party developers. While the PlayStation 2 theoretically had the weakest specification of the three, it had a head start due to its installed base plus strong developer commitment, as well as a built-in DVD player (the Xbox required an adapter, while the GameCube lacked support entirely).[28] While the PlayStation 2's initial games lineup was considered mediocre, this changed during the 2001 holiday season with the release of several blockbuster games that maintained the PS2's sales momentum and held off its newer rivals. Sony also countered the Xbox by temporarily securing PlayStation 2 exclusives for highly anticipated games such as the Grand Theft Auto series and Metal Gear Solid 2: Sons of Liberty.[29]

Sony cut the price of the console in May 2002 from US$299 to $199 in North America,[30] making it the same price as the GameCube and $100 less than the Xbox. It also planned to cut the price in Japan around that time.[31] It cut the price twice in Japan in 2003.[32] In 2006, Sony cut the cost of the console in anticipation of the release of the PlayStation 3.[32]

Sony, unlike Sega with its Dreamcast, originally placed little emphasis on online gaming during its first few years, although that changed upon the launch of the online-capable Xbox. Coinciding with the release of Xbox Live, Sony released the PlayStation Network Adapter in late 2002, with several online first–party titles released alongside it, such as SOCOM: U.S. Navy SEALs to demonstrate its active support for Internet play.[citation needed] Sony also advertised heavily, and its online model had the support of Electronic Arts (EA); EA did not offer online Xbox titles until 2004. Although Sony and Nintendo both started out late, and although both followed a decentralized model of online gaming where the responsibility is up to the developer to provide the servers, Sony's moves made online gaming a major selling point of the PS2.

In September 2004, in time for the launch of Grand Theft Auto: San Andreas, Sony revealed a newer, slimmer PS2. In preparation for the launch of the new models (SCPH-700xx-9000x), Sony stopped making the older models (SCPH-3000x-500xx) to let the distribution channel empty its stock of the units.[citation needed] After an apparent manufacturing issue – Sony reportedly underestimated demand – caused some initial slowdown in producing the new unit caused in part by shortages between the time the old units were cleared out and the new units were ready. The issue was compounded in Britain when a Russian oil tanker became stuck in the Suez Canal, blocking a ship from China carrying PS2s bound for the UK. During one week in November, British sales totalled 6,000 units – compared to 70,000 units a few weeks prior.[33] There were shortages in more than 1,700 stores in North America on the day before Christmas.[34]

Hardware[edit]

PlayStation 2 software is distributed on CD-ROM and DVD-ROM. In addition the console can play audio CDs and DVD movies, and is backwards compatible with PlayStation games. The PS2 also supports PlayStation memory cards and controllers, although original PlayStation memory cards only work with original PlayStation games and the controllers may not support all functions (such as analog buttons) for PS2 games.

The standard PlayStation 2 memory card has an 8 MB capacity. There are a variety of non-Sony manufactured memory cards available for the PlayStation 2, allowing for a memory capacity larger than the standard 8 MB.

The console also features 2 USB ports, and 1 IEEE 1394 (Firewire) port (SCPH-10000 to 3900x only). A hard disk drive can be installed in an expansion bay on the back of the console, and is required to play certain games, notably the popular Final Fantasy XI.[35] This is only available on certain models.

The hardware uses the Emotion Engine CPU, a custom-designed processor based on the MIPS architecture with a floating point performance of 6.2 GFLOPS, and the custom-designed Graphics Synthesizer GPU, with a fillrate of 2.4 gigapixels/second, capable of rendering up to 75 million polygons per second.[36] When accounting for features such as lighting, texture mapping, artificial intelligence, and game physics, it has a real-world performance of 3 million to 16 million polygons per second.[36][37]

Audio/video[edit]

The PlayStation 2 may natively output video resolutions on SDTV and HDTV from 480i to 480p while other games, such as Gran Turismo 4 and Tourist Trophy are known to support up-scaled 1080i resolution[38] using any of the following standards: composite video (480i), S-Video (480i), RGB (480i/p), VGA (for progressive scan games and PS2 Linux only), YPBPR component video (which display most original PlayStation games in their native 240p mode which most HDTV sets do not support), and D-Terminal. Cables are available for all of these signal types; these cables also output analog stereo audio. Additionally, an RF modulator is available for the system to connect to older TVs.

Digital (S/PDIF) audio may also be output by the console via its TOSLINK connector which outputs 2.0 PCM, and 5.1 channel sound in Dolby Digital and DTS formats.

Retail configurations[edit]

The PS2's controller, the DualShock 2, had the same form factor as the PlayStation DualShock.

The PS2 has undergone many revisions, some only of internal construction and others involving substantial external changes.

The PS2 is primarily differentiated between models featuring the original 'fat' case design and 'slimline' models, which were introduced at the end of 2004. In 2010, the Sony Bravia KDL-22PX300 was made available to consumers. It was a 22' HD-Ready television which incorporated a built-in PlayStation 2.

The PS2 standard color is matte black. Several variations in color were produced in different quantities and regions, including ceramic white, light yellow, metallic blue (aqua), metallic silver, navy (star blue), opaque blue (astral blue), opaque black (midnight black), pearl white, sakura purple, satin gold, satin silver, snow white, super red, transparent blue (ocean blue), and also Limited Edition color Pink, which was distributed in some regions such as Oceania, and parts of Asia.[39][40][41]

Playstation

In September 2004, Sony unveiled its third major hardware revision. Available in late October 2004, it was smaller, thinner, and quieter than the original versions and included a built-in Ethernet port (in some markets it also had an integrated modem). Due to its thinner profile, it did not contain the 3.5' expansion bay and therefore did not support the internal hard disk drive. It also lacked an internal power supply until a later revision (excluding the Japan version), similar to the GameCube, and had a modified Multitap expansion. The removal of the expansion bay was criticized as a limitation due to the existence of titles such as Final Fantasy XI, which required the use of the HDD.

Sony also manufactured a consumer device called the PSX that can be used as a digital video recorder and DVD burner in addition to playing PS2 games. The device was released in Japan on December 13, 2003, and was the first Sony product to include the XrossMediaBar interface. It did not sell well in the Japanese market and was not released anywhere else.

Disc Read Error (DRE) lawsuit[edit]

A class action lawsuit was filed against Sony Computer Entertainment America Inc. on July 16, 2002, in the Superior Court of California, County of San Mateo. The lawsuit addresses consumer reports of inappropriate 'no disc error' (disc read error) messages and other problems associated with playing DVDs and CDs on the PlayStation 2.

Sony settled its 'disc read error' lawsuit by compensating the affected customers with US$25, a free game from a specified list, and the reduced cost repair or replacement (at SCEA's discretion) of the damaged system. This settlement was subject to the courts' approval, and hearings began in the US and Canada on April 28, 2006, and May 11, 2006, respectively.[42]

Games[edit]

PlayStation 2 software is distributed on CD-ROM and DVD-ROM; the two formats are differentiated by the color of their discs' bottoms, with CD-ROMs being blue and DVD-ROMs being silver. The PlayStation 2 offered some particularly high-profile exclusive games. Most main entries in the Grand Theft Auto, Final Fantasy, and Metal Gear Solid series were released exclusively for the console. Several prolific series got their start on the PlayStation 2, including God of War, Ratchet & Clank, Jak and Daxter, Devil May Cry,Kingdom Hearts, and Sly Cooper. Grand Theft Auto: San Andreas was the best-selling game on the console.

Game releases peaked in 2004, but declined with the release of the PlayStation 3 in 2006. The last new games for the console were Final Fantasy XI: Seekers of Adoulin in Asia, FIFA 13 in North America, and Pro Evolution Soccer 2014 in Europe. As of June 30, 2007, a total of 10,035 software titles have been released worldwide (counting games released in multiple regions as separate titles).[43]

Online functionality[edit]

Slim model with network adapter.

PlayStation 2 users had the option to play select games over the Internet, using a broadbandInternet connection and a PlayStation 2 Network Adaptor. Instead of having a unified, subscription-based online service like Xbox Live as competitor Microsoft later chose for its Xbox console, online multiplayer functionality on the PlayStation 2 was the responsibility of the game publisher and ran on third-party servers. Most recent[when?] PlayStation 2 online games have been developed to exclusively support broadband Internet access. Xbox Live similarly requires a broadband Internet connection.

Reception[edit]

Sales[edit]

The PlayStation 2 has sold over 155 million units worldwide as of March 31, 2019.[3][4] In Europe, it has sold 48 million units as of May 6, 2008, according to Sony Computer Entertainment Europe,[44] while in North America, it has sold 50 million units as of December 2008.[45] In Japan, the PS2 has sold 21,454,325 units as of October 1, 2008, according to Famitsu/Enterbrain.[46] In 2005, the PlayStation 2 became the fastest game console to reach 100 million units shipped, accomplishing the feat within 5 years and 9 months from its launch.

Accessories[edit]

The EyeToy – a motion detecting camera

The PlayStation 2's DualShock 2 controller is largely identical to the PlayStation's DualShock, with the same basic functionality. However, it includes analog pressure sensitivity on the face, shoulder and D-pad buttons, replacing the digital buttons of the original.[47] (These buttons would later become digital again with the release of the DualShock 4.[48]) Like its predecessor, the DualShock 2 controller has force feedback, or 'vibration' functionality. It is lighter and includes two more levels of vibration.

The PlayStation 2 DVD remote control

General[edit]

The PlayStation 2 memory card

Optional hardware includes additional DualShock or DualShock 2 controllers, a PS2 DVD remote control, an internal or external hard disk drive (HDD), a network adapter, horizontal and vertical stands, PlayStation or PS2 memory cards, the multitap for PlayStation or PS2, a USB motion camera (EyeToy), a USB keyboard and mouse, and a headset.

The original PS2 multitap (SCPH-10090) cannot be plugged into the newer slim models, as the multitap connects to the memory card slot as well as the controller slot and the memory card slot on the slimline is shallower. New slim-design multitaps (SCPH-70120) were manufactured for these models, however third-party adapters also exist to permit original multitaps to be used.

Early versions of the PS2 could be networked via an i.LINK port, though this had little game support and was dropped. Some third party manufacturers have created devices that allow disabled people to access the PS2 through ordinary switches, etc.

Some third-party companies, such as JoyTech, have produced LCDmonitor and speaker attachments for the PS2, which attach to the back of the console. These allow users to play games without access to a television as long as there is access to mains electricity or a similar power source. These screens can fold down onto the PS2 in a similar fashion to laptop screens.

Music[edit]

SingStar microphones

There are many accessories for musical games, such as dance pads for Dance Dance Revolution, In the Groove, and Pump It Up titles and High School Musical 3: Senior Year Dance. Konami microphones for use with the Karaoke Revolution games, dual microphones (sold with and used exclusively for SingStar games), various 'guitar' controllers (for the Guitar Freaks series and Guitar Hero series), the drum set controller (sold in a box set (or by itself) with a 'guitar' controller and a USB microphone (for use with Rock Band and Guitar Hero series, World Tour and newer), and a taiko drum controller for Taiko: Drum Master.

Controllers[edit]

Specialized controllers include light guns (GunCon), fishing rod and reel controllers, a Dragon Quest VIII 'slime' controller, a Final Fantasy X-2 'Tiny Bee' dual pistol controller, an Onimusha 3 katana controller, and a Resident Evil 4 chainsaw controller.

Sg Style Guitar

Mouse and Keyboard[edit]

Sony Playstation 2 Controller

Unlike the PlayStation, which requires the use of an official Sony PlayStation Mouse to play mouse-compatible games, the few PS2 games with mouse support work with a standard USB mouse as well as a USB trackball.[49] In addition, some of these games also support the usage of a USB keyboard for text input, game control (in lieu of a DualShock or DualShock 2 gamepad, in tandem with a USB mouse), or both.

Homebrew development[edit]

Using homebrew programs, it is possible to play various audio and video file formats on a PS2. Homebrew programs can also be used to play patched backups of original PS2 DVD games on unmodified consoles, and to install retail discs to an installed hard drive on older models. Homebrew emulators of older computer and gaming systems have been developed for the PS2.[50]

Playstation 2 Controllers For Sale

Sony released a Linux-based operating system, Linux for PlayStation 2, for the PS2 in a package that also includes a keyboard, mouse, Ethernet adapter and HDD. In Europe and Australia, the PS2 comes with a free Yabasic interpreter on the bundled demo disc. This allows users to create simple programs for the PS2. A port of the NetBSD project and BlackRhino GNU/Linux, an alternative Debian-based distribution, are also available for the PS2.

See also[edit]

  • PCSX2 – PlayStation 2 (PS2) emulator for Microsoft Windows, Linux, and macOS

References[edit]

  1. ^'Archived copy' プレイステーション2の日本国内での出荷が本日(2012年12月28日)で完了. Famitsu (in Japanese). Enterbrain. December 28, 2012. Archived from the original on December 28, 2012. Retrieved December 28, 2012.CS1 maint: Archived copy as title (link)
  2. ^ ab'PlayStation 2 manufacture ends after 12 years'. The Guardian. January 4, 2013. Archived from the original on September 21, 2013. Retrieved January 4, 2013.
  3. ^ ab'Slimmer, Lighter PlayStation 3, new PlayStation Network services, plenty of content and a great value price'(PDF) (Press release). Sony Computer Entertainment. August 18, 2009. p. 2. Archived from the original(PDF) on September 2, 2009. Retrieved February 24, 2013.
  4. ^ ab'PlayStation2 Worldwide Hardware Unit Sales'. Sony Computer Entertainment. Archived from the original on November 1, 2013. Retrieved February 23, 2013.
  5. ^ abcDiefendorff, Keith (April 19, 1999). 'Sony's Emotionally Charged Chip'(PDF). Microprocessor Report. 13 (5). Archived(PDF) from the original on September 11, 2006. Retrieved June 22, 2017.
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